
#Guild wars 2 how to get mounts in vanilla full
One of the first goals of a level 80 character should be to get a full set of gear of the desired attribute combination, together with runes and sigils. Elementalists can become weavers to attune to two elements at once, thieves can become deadeyes to snipe their foes with precision, revenants can channel Glint as heralds, and so on.Įach elite specialization requires 250 hero points to fully unlock it, with each hero challenge in expansion maps providing 10 of those points. Heart of Thorns and Path of Fire each introduced an elite specialization to each profession, and End of Dragons will too. These are trait lines that open up new worlds of possibility for each profession. Guild Wars 2 allows that progression to be directed towards either a specific character or the whole account.Ī character that has reached maximum level is only at the start of their journey. When looking for an endgame, most of the time the purpose remains to get some sort of progression. Instead of getting better gear, it is the player that is expected to get better at the game. One of the singularities of Guild Wars 2 is the lack of "gear treadmill" (where new gear sets are added periodically making previous gears obsolete). Achievements and community: completing achievements and socializing through guilds.Cosmetic-based endgame: unlocking dyes, mount skins, legendary weapons and armor, etc.Story and exploration-based content: Living World, map completion, expansions.Combat-based content: subdivided into PvE content and PvP content (PvP and WvW).Progression-based content: such as improving your gear, masteries, unlocking elite specializations, etc.Guild Wars 2's endgame content is very varied but can be categorised as follows, further developed below in the body: While Guild Wars 2's open-world and personal story uses Dynamic level adjustment so that high-level players can still play in those low-level areas, endgame content is catered towards max level players. It focuses on progression and replayability, since no developer or company can deliver content as quickly as good players consume it. The term endgame refers to the content that keeps players engaged in the game after they reach the maximum level.
